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CSCW
2008
ACM
14 years 11 months ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
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SOCRATES
2008
104views Education» more  SOCRATES 2008»
14 years 11 months ago
Cultural Capital, Learning and ICT in a Southern Italian University
In the university setting, e-learning courses represent a flexible resource that can tackle a range of difficulties pertaining to primary degree courses and post-graduate qualific...
Bianca Arcangeli, Paolo Diana
RIAO
2007
14 years 11 months ago
Smart Qualitative Data (SQUAD): Information Extraction in a Large Document Archive
In this paper, we present the results of an investigation into methodologies and technical solutions for exposing the structured metadata contained within digital qualitative data...
Maria Milosavljevic, Claire Grover, Louise Corti
CSCW
2004
ACM
14 years 9 months ago
Ordering Systems: Coordinative Practices and Artifacts in Architectural Design and Planning
In their cooperative effort, architects depend critically on elaborate coordinative practices and artifacts. The article presents, on the basis of an in-depth study of architectura...
Kjeld Schmidt, Ina Wagner
CSCW
2002
ACM
14 years 9 months ago
Creating assemblies: : aboard the Ghost Ship
This paper examines the use of an interactive artwork that was designed by members of the research team and exhibited at the Sculpture, Objects and Functional Art (SOFA) Expositio...
Jon Hindmarsh, Christian Heath, Dirk vom Lehn, Jas...