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CSCW
2010
ACM
15 years 6 months ago
Sonic souvenirs: exploring the paradoxes of recorded sound for family remembering
We explore the role of sound as a medium for social reminiscing: 10 families were involved in recording ‘sonic souvenirs’ of their holidays. They shared and discussed their co...
Lina Dib, Daniela Petrelli, Steve Whittaker
ATAL
2006
Springer
15 years 1 months ago
Evaluating a computational model of social causality and responsibility
Intelligent agents are typically situated in a social environment and must reason about social cause and effect. Such reasoning is qualitatively different from physical causal rea...
Wenji Mao, Jonathan Gratch
CSCW
2006
ACM
15 years 3 months ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...
CSCW
2006
ACM
15 years 1 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
DFKI
2005
Springer
14 years 11 months ago
Multiagent Systems Without Agents - Mirror-Holons for the Compilation and Enactment of Communication Structures
It is widely accepted in Distributed Artificial Intelligence that a crucial property of artificial agents is their autonomy. Whereas agent autonomy enables features of agent-base...
Matthias Nickles, Gerhard Weiß