The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Studieson the adoptionof business-to-consumere-commerce have not simultaneouslyconsideredtrust and risk as important determinants of adoption behavior. Further, trust in informati...
This paper describes an attempt to model the method of generating a fact from the opinions of other persons or of institutions as a process which is based on knowledge about these...
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
This paper surveys recent technical research on the problems of privacy and security for radio frequency identification (RFID). RFID tags are small, wireless devices that help iden...