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IWEC
2004
15 years 6 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
ICIS
2000
15 years 6 months ago
Initial trust, perceived risk, and the adoption of internet banking
Studieson the adoptionof business-to-consumere-commerce have not simultaneouslyconsideredtrust and risk as important determinants of adoption behavior. Further, trust in informati...
Kyung Kyu Kim, Bipin Prabhakar
IJCAI
1989
15 years 6 months ago
Generating Facts From Opinions with Information Source Models
This paper describes an attempt to model the method of generating a fact from the opinions of other persons or of institutions as a process which is based on knowledge about these...
Martin Thost
FUNGAMES
2008
15 years 6 months ago
Pervasive Mobile Games - A New Mindset for Players and Developers
Pervasive games are an emerging new game genre, which includes context information as an integral part of the game. These games differ from traditional games in that they expand sp...
Hannu Korhonen, Hannamari Saarenpää, Jan...
JSAC
2006
100views more  JSAC 2006»
15 years 5 months ago
RFID security and privacy: a research survey
This paper surveys recent technical research on the problems of privacy and security for radio frequency identification (RFID). RFID tags are small, wireless devices that help iden...
Ari Juels