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ACMACE
2009
ACM
15 years 2 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace
WIKIS
2009
ACM
15 years 2 months ago
Understanding learning: the Wiki way
Learning “the wiki way”, learning through wikis is a form of selfregulated learning that is independent of formal learning settings and takes place in a community of knowledge...
Joachim Kimmerle, Johannes Moskaliuk, Ulrike Cress
AGENTS
2000
Springer
15 years 2 months ago
MAS Infrastructure: Definitions, Needs and Prospects
This paper attempts to articulate the general role of infrastructure for multi-agent systems (MAS), and why infrastructure is a particularly critical issue if we are to increase th...
Les Gasser
SIGGRAPH
1999
ACM
15 years 1 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
WACC
1999
ACM
15 years 1 months ago
Why do electronic conversations seem less polite? the costs and benefits of hedging
Electronic conversations often seem less polite than spoken conversations. The usual explanation for this is that people who are not physically copresent become depersonalized and...
Susan Brennan, Justina O. Ohaeri