The authors look at online tip exchanges as parts of gift economies created by the players and designers of console and online role-playing games in Taiwan. A group of experienced...
Group recommendation, which makes recommendations to a group of users instead of individuals, has become increasingly important in both the workspace and people's social acti...
Mike Gartrell, Xinyu Xing, Qin Lv, Aaron Beach, Ri...
Empirical research on human behavior in collaborative virtual environments (CVEs) is in its infancy. Historically, one of the more valuable tools social scientists have used to ev...
This paper presents an approach for building consensus ontologies from the individual ontologies of a network of socially interacting agents. Each agent has its own conceptualizat...
Abstract. Engaging end-users and user communities to take an active part in the cocreation, evolution, and appropriation of modern, interactive systems has become an increasingly i...
Steffen Budweg, Sebastian Draxler, Steffen Lohmann...