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VR
2010
IEEE
128views Virtual Reality» more  VR 2010»
14 years 8 months ago
Relating conversational expressiveness to social presence and acceptance of an assistive social robot
Exploring the relationship between social presence, conversational expressiveness, and robot acceptance, we set up an experiment with a robot in an eldercare institution, comparing...
Marcel Heerink, Ben J. A. Kröse, Vanessa Ever...
HRI
2009
ACM
15 years 4 months ago
How to approach humans?: strategies for social robots to initiate interaction
This paper proposes a model of approach behavior with which a robot can initiate conversation with people who are walking. We developed the model by learning from the failures in ...
Satoru Satake, Takayuki Kanda, Dylan F. Glas, Mich...
IPMU
2010
Springer
14 years 8 months ago
Negotiation as Creative Social Interaction Using Concept Hierarchies
Negotiation is a process that ranges from international issues to common society interactions. We present approaches to facilitate the process by exploring alternative spaces for t...
Frederick E. Petry, Ronald R. Yager
ISWC
2002
IEEE
15 years 2 months ago
Minimal Social Weight User Interactions for Wearable Computers in Business Suits
This paper presents the e-SUIT, a wearable computer incorporated in a traditional business suit. A key feature of the system is an array of input/output devices integrated into th...
Aaron Toney, Barrie Mulley, Bruce H. Thomas, Wayne...
IEEEICCI
2009
IEEE
15 years 4 months ago
The Embodied Communication Prior: A characterization of general intelligence in the context of Embodied social interaction
We outline a general conceptual definition of real-world general intelligence that avoids the twin pitfalls of excessive mathematical generality, and excessive anthropomorphism.. ...
Ben Goertzel