: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
The objective of this study is to identify the relationships in which social support influences flow and game loyalty through character control, character identity, guild identity...
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
— We present a learning mechanism, Socially Guided Exploration, in which a robot learns new tasks through a combination of self-exploration and social interaction. The system’s...
There has been a significant increase in interest and participation in social networking websites recently. For many users, social networks are indispensable tools for sharing pe...