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JUCS
2007
110views more  JUCS 2007»
14 years 9 months ago
Designing Collaborative Learning Environments Using Digital Games
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
César A. Collazos, Luis A. Guerrero, Jos&ea...
HICSS
2009
IEEE
111views Biometrics» more  HICSS 2009»
15 years 4 months ago
The Impact of Social Support of Guild Members and Psychological Factors on Flow and Game Loyalty in MMORPG
The objective of this study is to identify the relationships in which social support influences flow and game loyalty through character control, character identity, guild identity...
Juseon Kang, Ilsang Ko, Yunjung Ko
GAMEON
2003
14 years 11 months ago
Multi-Agent Based Modelling: from Social Simulation to Real Time Strategy Games
Simulation has been regarded as the third way to represent social models, alternative to other two symbol systems: the verbal argumentation and the mathematical one. Simulation ca...
Marco Remondino
ICRA
2008
IEEE
128views Robotics» more  ICRA 2008»
15 years 4 months ago
Learning from human teachers with Socially Guided Exploration
— We present a learning mechanism, Socially Guided Exploration, in which a robot learns new tasks through a combination of self-exploration and social interaction. The system’s...
Cynthia Breazeal, Andrea Lockerd Thomaz
ATAL
2009
Springer
15 years 4 months ago
Producing timely recommendations from social networks through targeted search
There has been a significant increase in interest and participation in social networking websites recently. For many users, social networks are indispensable tools for sharing pe...
Anil Gürsel, Sandip Sen