Apparently computer technology is shifting its focus, with individual users not being the main target any more. The evolution of Web 2.0 technologies is promoting the development ...
With the proliferation of robotics in industry, education and entertainment, artificial intelligent robots challenge the way we think about relationships between humans and machin...
- The requirement for high standards of professionalism in graduating Computer Science and Information Technology students suggests the applicability of experiential learning. This...
Kirsten Wahlstrom, Susan Tyerman, Rebecca Witt, Ky...
In this paper, we present the latest version of our dialogue games based agent communication language (DIAGAL) which allows the agents to manipulate the public layer of social comm...
Philippe Pasquier, Mathieu Bergeron, Brahim Chaib-...
This paper details a research methodology that emerged during an inquiry into game design aimed at promoting conceptual learning in physics. The methodology, Research as DesignDes...