Today a wide variety of virtual worlds, cities, gaming environments etc. exist and become part of life of their human inhabitants. However, our understanding on how technology infl...
—When the Internet was conceived, its fundamental operation was envisioned to be point-to-point communication allowing anybody to talk directly to anybody. With its increasing su...
The increasing number of independent IEEE 802.11 WLANs owned and managed by autonomous users has led to increased interference, resulting in performance degradation and unfairness...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...