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ESA
2009
Springer
122views Algorithms» more  ESA 2009»
15 years 4 months ago
Bounded Budget Betweenness Centrality Game for Strategic Network Formations
In this paper, we introduce the bounded budget betweenness centrality game, a strategic network formation game in which nodes build connections subject to a budget constraint in or...
Xiaohui Bei, Wei Chen, Shang-Hua Teng, Jialin Zhan...
TIDSE
2004
Springer
15 years 3 months ago
Exploring Narratives for Physical Play: A Pop-Up Guide to an Interactive Playground
In this paper, we discuss a conceptual project in which students from the University of Southern Denmark combined the elements of physical play with interactive technology to creat...
Kyle Kilbourn, Larisa Sitorus, Ken Zupan, Johnny H...
EELC
2006
113views Languages» more  EELC 2006»
15 years 1 months ago
A Hybrid Model for Learning Word-Meaning Mappings
Abstract. In this paper we introduce a model for the simulation of language evolution, which is incorporated in the New Ties project. The New Ties project aims at evolving a cultur...
Federico Divina, Paul Vogt
AIED
2005
Springer
15 years 3 months ago
Do Performance Goals Lead Students to Game the System?
Students approach the learning opportunity offered by intelligent tutoring systems with a variety of goals and attitudes. These goals and attitudes can substantially affect student...
Ryan Shaun Baker, Ido Roll, Albert T. Corbett, Ken...
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COGSCI
2010
80views more  COGSCI 2010»
14 years 9 months ago
The Interactive Evolution of Human Communication Systems
This paper compares two explanations of the process by which human communication systems evolve: iterated learning and social collaboration. It then reports an experiment testing ...
Nicolas Fay, Simon Garrod, Leo Roberts, Nik Swobod...