Sciweavers

415 search results - page 52 / 83
» Social learning through gaming
Sort
View
HICSS
2003
IEEE
110views Biometrics» more  HICSS 2003»
15 years 3 months ago
Wireless Brainstorming: Overcoming Status Effects in Small Group Decisions
Social factors, such as status differences, may prevent some members from participating in group decisions. Computerized group decision support systems (GDSSs) can reduce social i...
John Davis, Melora Zaner, Shelly Farnham, Cezary M...
AIIDE
2008
15 years 7 hour ago
Simulation-Based Story Generation with a Theory of Mind
Emergent narrative refers to simulation-based systems in which stories emerge from the autonomous interactions among character agents and/or the human player. Despite its advantag...
Paul Hsueh-Min Chang, Von-Wun Soo
81
Voted
AAAI
2007
15 years 8 hour ago
Modeling Reciprocal Behavior in Human Bilateral Negotiation
Reciprocity is a key determinant of human behavior and has been well documented in the psychological and behavioral economics literature. This paper shows that reciprocity has sig...
Ya'akov Gal, Avi Pfeffer
ECTEL
2007
Springer
15 years 3 months ago
A Methodological Proposal to Analyse Interactions in Online Collaborative Learning Environments
Interaction analysis within online educational contexts based on collaborative learning strategies requires a multidimensional model taking into account social, emotional and cogni...
Manuela Repetto
RSKT
2009
Springer
15 years 4 months ago
Learning Optimal Parameters in Decision-Theoretic Rough Sets
A game-theoretic approach for learning optimal parameter values for probabilistic rough set regions is presented. The parameters can be used to define approximation regions in a p...
Joseph P. Herbert, Jingtao Yao