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CSCW
2008
ACM
15 years 1 months ago
A hybrid cultural ecology: world of warcraft in China
We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
ATAL
2010
Springer
15 years 27 days ago
Making norms concrete
In systems based on organisational specifications a reoccurring problem remains to be solved in the disparity between the level of abstractness of the organisational concepts and ...
Huib Aldewereld, Sergio Álvarez-Napagao, Fr...
WWW
2008
ACM
16 years 14 days ago
Groupme!
The GroupMe! system provides a novel approach to social bookmarking. It enables users to create groups of arbitrary multimedia web resources and visualizes resources according to ...
Fabian Abel, Nicola Henze, Daniel Krause
CHI
2009
ACM
16 years 11 days ago
Species-appropriate computer mediated interaction
Given the importance of our non-human companions, do we not want to extend social media to our nonhuman co-species? If "human computer interfaces" should be designed for...
Robert E. McGrath
CHI
2010
ACM
15 years 6 months ago
A case study of micro-blogging in the enterprise: use, value, and related issues
This is a case study about the early adoption and use of micro-blogging in a Fortune 500 company. The study used several independent data sources: five months of empirical micro-b...
Jun Zhang, Yan Qu, Jane Cody, Yulingling Wu