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DIMEA
2008
164views Multimedia» more  DIMEA 2008»
15 years 7 months ago
Lessons learned: game design for large public displays
This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and ...
Matthias Finke, Anthony Tang, Rock Leung, Michael ...
BCSHCI
2007
15 years 7 months ago
Bluetooth friendly names: bringing classic HCI questions into the mobile space
We explore the use of Bluetooth friendly names within the mobile space. Each Bluetooth-enabled device possesses a short string known as a ‘friendly name’ used to help identify...
Barry Lavelle, Daragh Byrne, Gareth J. F. Jones, A...
KDD
2005
ACM
192views Data Mining» more  KDD 2005»
16 years 6 months ago
Modeling and predicting personal information dissemination behavior
In this paper, we propose a new way to automatically model and predict human behavior of receiving and disseminating information by analyzing the contact and content of personal c...
Xiaodan Song, Ching-Yung Lin, Belle L. Tseng, Ming...
ATAL
2007
Springer
15 years 10 months ago
On the benefits of cheating by self-interested agents in vehicular networks
As more and more cars are equipped with GPS and Wi-Fi transmitters, it becomes easier to design systems that will allow cars to interact autonomously with each other, e.g., regard...
Raz Lin, Sarit Kraus, Yuval Shavitt
SIGDOC
2005
ACM
15 years 11 months ago
User-centred design and evaluation of ubiquitous services
Theoretical and technological progress has revived the interest in the design of services for the support of co-located human-human communication and collaboration, witnessing the...
Rahat Iqbal, Janienke Sturm, Olga A. Kulyk, Jimmy ...