In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
This paper aims at discovering community structure in rich media social networks, through analysis of time-varying, multi-relational data. Community structure represents the laten...
Yu-Ru Lin, Jimeng Sun, Paul Castro, Ravi B. Konuru...
This paper explores how homeless young people, aged 1325, make use of information systems in daily life. Observed in a community technology center, four different examples of uses...
A typical consent dialog was shown in 2×2×3 experimental variations to 80,000 users of an online privacy tool. We find that polite requests and button texts pointing to a volun...
— We study how an online community perceives the relative quality of its own user-contributed content, which has important implications for the successful self-regulation and gro...