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DIGRA
2003
Springer
15 years 3 months ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
KDD
2009
ACM
379views Data Mining» more  KDD 2009»
15 years 2 months ago
MetaFac: community discovery via relational hypergraph factorization
This paper aims at discovering community structure in rich media social networks, through analysis of time-varying, multi-relational data. Community structure represents the laten...
Yu-Ru Lin, Jimeng Sun, Paul Castro, Ravi B. Konuru...
CHI
2010
ACM
15 years 4 months ago
Homeless young people's experiences with information systems: life and work in a community technology center
This paper explores how homeless young people, aged 1325, make use of information systems in daily life. Observed in a community technology center, four different examples of uses...
Jill Palzkill Woelfer, David G. Hendry
CHI
2010
ACM
15 years 3 months ago
Trained to accept?: a field experiment on consent dialogs
A typical consent dialog was shown in 2×2×3 experimental variations to 80,000 users of an online privacy tool. We find that polite requests and button texts pointing to a volun...
Rainer Böhme, Stefan Köpsell
CSE
2009
IEEE
15 years 4 months ago
Ranking Comments on the Social Web
— We study how an online community perceives the relative quality of its own user-contributed content, which has important implications for the successful self-regulation and gro...
Chiao-Fang Hsu, Elham Khabiri, James Caverlee