Sciweavers

1302 search results - page 191 / 261
» Socially Adaptable Games
Sort
View
CHI
2005
ACM
16 years 7 days ago
The uses of personal networked digital imaging: an empirical study of cameraphone photos and sharing
Developments in networked digital imaging promise to substantially affect the near-universal experience of personal photography. Designing technology for image capture and sharing...
Nancy A. Van House, Marc Davis, Morgan Ames, Megan...
CSCW
2010
ACM
15 years 6 months ago
Receptionist or information kiosk: how do people talk with a robot?
The schema or mental structures that people apply towards other people has been shown to influence the way people cooperate with others. Schemas evoke behavioral scripts. In this ...
Min Kyung Lee, Sara B. Kiesler, Jodi Forlizzi
AIHC
2007
Springer
15 years 6 months ago
Emotion and Reinforcement: Affective Facial Expressions Facilitate Robot Learning
Computer models can be used to investigate the role of emotion in learning. Here we present EARL, our framework for the systematic study of the relation between emotion, adaptation...
Joost Broekens
CRITICAL
2005
15 years 1 months ago
Comparing two approaches to context: realism and constructivism
During the last few years, there have been debates over what is context and how computers should act upon it. Two disparate camps of thought can be recognized. First, Realism, hav...
Antti Oulasvirta, Sakari Tamminen, Kristina Hö...
IAT
2010
IEEE
14 years 9 months ago
Modeling Dynamic Groups for Agent-Based Pedestrian Crowd Simulations
Group modeling is still an open challenge problem in pedestrian crowd simulations. Most existing work is based on socio-psychological models which can only describe the dynamics o...
Fasheng Qiu, Xiaolin Hu