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ACMACE
2009
ACM
15 years 3 months ago
Enhancing a motion capture interface by introducing context management
Nowadays, video games propose rich scenarios with movementsbased game play, through the manipulation of dedicated devices. The motivation of this study is the elaboration of a com...
Francois Picard, Pascal Estraillier
AAMAS
2010
Springer
14 years 12 months ago
Coordinated learning in multiagent MDPs with infinite state-space
Abstract In this paper we address the problem of simultaneous learning and coordination in multiagent Markov decision problems (MMDPs) with infinite state-spaces. We separate this ...
Francisco S. Melo, M. Isabel Ribeiro
ECCV
2004
Springer
16 years 1 months ago
Decision Theoretic Modeling of Human Facial Displays
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
Jesse Hoey, James J. Little
CHI
2008
ACM
16 years 7 days ago
Temporal trajectories in shared interactive narratives
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Steve Benford, Gabriella Giannachi
LATIN
2010
Springer
15 years 6 months ago
The Size and Depth of Layered Boolean Circuits
We consider the relationship between size and depth for layered Boolean circuits, synchronous circuits and planar circuits as well as classes of circuits with small separators. In ...
Anna Gál, Jing-Tang Jang