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ICCBR
2009
Springer
15 years 6 months ago
Using Meta-reasoning to Improve the Performance of Case-Based Planning
Case-based planning (CBP) systems are based on the idea of reusing past successful plans for solving new problems. Previous research has shown the ability of meta-reasoning approac...
Manish Mehta, Santiago Ontañón, Ashw...
FDG
2009
ACM
15 years 6 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
IJCNN
2008
IEEE
15 years 6 months ago
A pragmatic path toward endowing virtually-embodied AIs with human-level linguistic capability
— Current work is described wherein simplified versions of the Novamente Cognition Engine (NCE) are being used to control virtual agents in virtual worlds such as game engines an...
Ben Goertzel
CEC
2007
IEEE
15 years 6 months ago
A fractal representation for real optimization
— The chaos game, in which a moving point is repeatedly averaged toward randomly selected vertices of a triangle, is one method of generating the fractal called the Sierpinski tr...
Daniel A. Ashlock, Justin Schonfeld
ROMAN
2007
IEEE
133views Robotics» more  ROMAN 2007»
15 years 6 months ago
Investigating Implicit Cues for User State Estimation in Human-Robot Interaction Using Physiological Measurements
— Achieving and maintaining user engagement is a key goal of human-robot interaction. This paper presents a method for determining user engagement state from physiological data (...
Emily Mower, David Feil-Seifer, Maja J. Mataric, S...