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CSCW
2008
ACM
15 years 1 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
ASUNAM
2010
IEEE
15 years 1 months ago
Pixel-Oriented Visualization of Change in Social Networks
We propose a new approach to visualize social networks. Most common network visualizations rely on graph drawing. While without doubt useful, graphs suffer from limitations like cl...
Klaus Stein, Rene Wegener, Christoph Schlieder
DALT
2009
Springer
15 years 3 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
ACMDIS
2008
ACM
15 years 1 months ago
Games for virtual team building
Distributed teams are increasingly common in today's workplace. For these teams, face-to-face meetings where members can most easily build trust are rare and often cost-prohi...
Jason B. Ellis, Kurt Luther, Katherine Bessi&egrav...
SIGECOM
2008
ACM
122views ECommerce» more  SIGECOM 2008»
14 years 11 months ago
On the windfall of friendship: inoculation strategies on social networks
This paper studies a virus inoculation game on social networks. A framework is presented which allows the measuring of the windfall of friendship, i.e., how much players benefit i...
Dominic Meier, Yvonne Anne Oswald, Stefan Schmid, ...