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IVA
2009
Springer
15 years 6 months ago
Evaluating Adaptive Feedback in an Educational Computer Game
In this paper, we present a study to evaluate the impact of adaptive feedback on the effectiveness of a pedagogical agent for an educational computer game. We compare a version of ...
Cristina Conati, Micheline Manske
DIGRA
2005
Springer
15 years 5 months ago
/hide: The aesthetics of group and solo play
In this essay, I examine differences between individual and social play and, in particular, the differences between individual and social play within digital media forms designed ...
David Myers
HRI
2006
ACM
15 years 5 months ago
Effects of adaptive robot dialogue on information exchange and social relations
Human-robot interaction could be improved by designing robots that engage in adaptive dialogue with users. An adaptive robot could estimate the information needs of individuals an...
Cristen Torrey, Aaron Powers, Matthew Marge, Susan...
ACMACE
2009
ACM
15 years 6 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
WINE
2009
Springer
140views Economy» more  WINE 2009»
15 years 6 months ago
Tighter Bounds for Facility Games
In one dimensional facility games, public facilities are placed based on the reported locations of the agents, where all the locations of agents and facilities are on a real line. ...
Pinyan Lu, Yajun Wang, Yuan Zhou