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MIDDLEWARE
2005
Springer
15 years 5 months ago
Matrix: Adaptive Middleware for Distributed Multiplayer Games
Building a distributed middleware infrastructure that provides the low latency required for massively multiplayer games while still maintaining consistency is non-trivial. Previous...
Rajesh Krishna Balan, Maria Ebling, Paul Castro, A...
W4A
2009
ACM
15 years 6 months ago
Augmenting social media accessibility
The popularity of social media is affecting society as they are changing the way communication, collaboration, interaction, and information are produced and consumed. A part of t...
Roberto Borrino, Marco Furini, Marco Roccetti
CSCW
2007
ACM
14 years 11 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
15 years 1 days ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
SIROCCO
2008
15 years 1 months ago
Word of Mouth: Rumor Dissemination in Social Networks
In this paper we examine the diffusion of competing rumors in social networks. Two players select a disjoint subset of nodes as initiators of the rumor propagation, seeking to maxi...
Jan Kostka, Yvonne Anne Oswald, Roger Wattenhofer