We study a natural extension of classical evolutionary game theory to a setting in which pairwise interactions are restricted to the edges of an undirected graph or network. We ge...
In this paper we propose a formal specification of a persuasion protocol between autonomous agents using an approach based on social commitments and arguments. In order to be flexi...
Jamal Bentahar, Bernard Moulin, John-Jules Ch. Mey...
Closed corpus AH systems demonstrate what is possible to achieve with adaptive hypermedia technologies; however they are impractical for dealing with the large volume of open corpu...
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...