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SIGECOM
2006
ACM
107views ECommerce» more  SIGECOM 2006»
15 years 5 months ago
Networks preserving evolutionary equilibria and the power of randomization
We study a natural extension of classical evolutionary game theory to a setting in which pairwise interactions are restricted to the edges of an undirected graph or network. We ge...
Michael S. Kearns, Siddharth Suri
CLIMA
2004
15 years 1 months ago
A Computational Model for Conversation Policies for Agent Communication
In this paper we propose a formal specification of a persuasion protocol between autonomous agents using an approach based on social commitments and arguments. In order to be flexi...
Jamal Bentahar, Bernard Moulin, John-Jules Ch. Mey...
AH
2004
Springer
15 years 5 months ago
Social Adaptive Navigation Support for Open Corpus Electronic Textbooks
Closed corpus AH systems demonstrate what is possible to achieve with adaptive hypermedia technologies; however they are impractical for dealing with the large volume of open corpu...
Peter Brusilovsky, Girish Chavan, Rosta Farzan
DIGRA
2005
Springer
15 years 5 months ago
Dialog as a Game
We describe a technique to manage pre-written lines of dialog by treating a conversation as a game. Thinking of conversation as a game means structuring it as a series of moves, m...
Peter Border
AIIDE
2007
15 years 2 months ago
A Demonstration of SQUEGE: A CRPG Sub-Quest Generator
Scripting the plot in a computer role-playing game requires a large number of scripts that are difficult to program, track and maintain. Game adventures often include simple plot...
Curtis Onuczko, Duane Szafron, Jonathan Schaeffer,...