Multi-agent systems where the members are developed by parties with competing interests, and where there is no access to a member’s internal state, are often classified as ‘o...
Recent advances in technology allow multi-agent systems to be deployed in cooperation with or as a service for humans. Typically, those systems are designed assuming individually ...
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Computational social choice is a new discipline currently emerging at the interface of social choice theory and computer science. It is concerned with the application of computati...