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ATAL
2009
Springer
15 years 6 months ago
Dynamic protocols for open agent systems
Multi-agent systems where the members are developed by parties with competing interests, and where there is no access to a member’s internal state, are often classified as ‘o...
Alexander Artikis
ATAL
2008
Springer
15 years 1 months ago
Artificial agents learning human fairness
Recent advances in technology allow multi-agent systems to be deployed in cooperation with or as a service for humans. Typically, those systems are designed assuming individually ...
Steven de Jong, Karl Tuyls, Katja Verbeeck
DIGRA
2005
Springer
15 years 5 months ago
Fictive affinities in Final Fantasy XI: complicit and critical play in fantastic nations.
Like many massively-multiplayer role-playing games, Final Fantasy XI is a persistent world with a heroic fantasy setting. This paper discusses fictive player identities, and descr...
William Huber
DIGRA
2005
Springer
15 years 5 months ago
Designing Goals for Online Role-Players
The increasing popularity of persistent worlds and the predicted rise of pervasive gaming, both having a strong inherent potential for role-playing, stress a classical challenge o...
Markus Montola
KER
2008
193views more  KER 2008»
14 years 11 months ago
The 1st international workshop on computational social choice
Computational social choice is a new discipline currently emerging at the interface of social choice theory and computer science. It is concerned with the application of computati...
Ulle Endriss