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AIIDE
2008
15 years 2 months ago
Explicit Knowledge Programming for Computer Games
The main aim of this paper is to raise awareness of higherorder knowledge (knowledge about someone else's knowledge) as an issue for computer game AI. We argue that a number ...
Andreas Witzel, Jonathan A. Zvesper, Ethan Kennerl...
IJDET
2010
157views more  IJDET 2010»
14 years 9 months ago
Integrating Adaptive Games in Student-Centered Virtual Learning Environments
: The increasing adoption of e-Learning technology is facing new challenges such as how to produce student-centered systems that can be adapted to the needs of each student. In thi...
Ángel del Blanco, Javier Torrente, Pablo Mo...
CORR
2006
Springer
175views Education» more  CORR 2006»
14 years 12 months ago
Adaptive Channel Allocation Spectrum Etiquette for Cognitive Radio Networks
Abstract-- In this work, we propose a game theoretic framework to analyze the behavior of cognitive radios for distributed adaptive channel allocation. We define two different obje...
Nie Nie, Cristina Comaniciu
ACG
2009
Springer
15 years 6 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
WWW
2008
ACM
16 years 16 days ago
Towards robust trust establishment in web-based social networks with socialtrust
We propose the SocialTrust framework for tamper-resilient trust establishment in online social networks. Two of the salient features of SocialTrust are its dynamic revision of tru...
James Caverlee, Ling Liu, Steve Webb