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ECAL
2007
Springer
15 years 3 months ago
Evolution of Cooperation in a Population of Selfish Adaptive Agents
Often the selfish and strong are believed to be favored by natural selection, even though cooperative interactions thrive at all levels of organization in living systems. Recent em...
Jorge M. Pacheco, Tom Lenaerts, Francisco C. Santo...
HICSS
2006
IEEE
107views Biometrics» more  HICSS 2006»
15 years 5 months ago
Gaming Emergency Preparedness
This paper describes the design of a competitive game to support “offense” and “defense” teams as they develop and improve their scenarios and plans about possible crisis ...
Murray Turoff, Michael Chumer, Starr Roxanne Hiltz...
HCI
2009
14 years 9 months ago
Emergent Design: Serendipity in Digital Educational Games
Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as...
Michael D. Kickmeier-Rust, Dietrich Albert
AIIDE
2008
15 years 2 months ago
Otello: A Next-Generation Reputation System for Humans and NPCs
This paper introduces Online Alchemy's Otello technology as a way to enable reputational capabilities beyond any found in games or other online social contexts today. This te...
Michael Sellers
FPLAY
2008
15 years 1 months ago
World of Warcraft as a ludic cyborg
This paper describes World of Warcraft as a ludic cyborg -- an entity that exists for play and depends on both artificial and organic components to survive. We argue that the popu...
Victoria McArthur