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ICALT
2009
IEEE
14 years 9 months ago
Realtime Knowledge Space Skill Assessment for Personalized Digital Educational Games
Digital Educational Games offer immersive environments through which learners can enjoy motivational and compelling educational experiences. Applying personalization techniques wi...
Owen Conlan, Cormac Hampson, Neil Peirce, Michael ...
ENTCS
2011
120views more  ENTCS 2011»
14 years 6 months ago
Game Semantics for Quantum Data
This paper presents a game semantics for a simply-typed λ-calculus with qbits constants and associated quantum operations. The resulting language is expressive enough to encode a...
Yannick Delbecque
HCI
2009
14 years 9 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
INFOCOM
2011
IEEE
14 years 3 months ago
Adaptive algorithms for detecting community structure in dynamic social networks
—Social networks exhibit a very special property: community structure. Understanding the network community structure is of great advantages. It not only provides helpful informat...
Nam P. Nguyen, Thang N. Dinh, Ying Xuan, My T. Tha...
ICWL
2009
Springer
15 years 6 months ago
Social Reference Model for Adaptive Web Learning
In this paper, we describe the design steps of extending LAOS, a five-layer framework for generic adaptive web learning authoring, by adding a social layer to capture (and adapt) i...
Fawaz Ghali, Alexandra I. Cristea