Sciweavers

1302 search results - page 60 / 261
» Socially Adaptable Games
Sort
View
GECCO
2008
Springer
127views Optimization» more  GECCO 2008»
15 years 28 days ago
Social interaction in particle swarm optimization, the ranked FIPS, and adaptive multi-swarms
The interaction among particles is a vital aspect of Particle Swarm Optimization. As such, it has a strong influence on the swarm’s success. In this study various approaches re...
Johannes Jordan, Sabine Helwig, Rolf Wanka
GAMEON
2003
15 years 1 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 6 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
HCI
2007
15 years 1 months ago
Cooperation and Competition Dynamics in an Online Game Community
Cooperation and competition are important subjects in social and economical studies. Similar dynamics exists in large-scale online communities. In this paper, we present a quantita...
Ruixi Yuan, Li Zhao, Wenyu Wang
CORR
2008
Springer
172views Education» more  CORR 2008»
14 years 12 months ago
Altruism in Congestion Games
This paper studies the effects of introducing altruistic agents into atomic congestion games. Altruistic behavior is modeled by a trade-off between selfish and social objectives. ...
Martin Hoefer, Alexander Skopalik