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IPL
2010
139views more  IPL 2010»
14 years 9 months ago
A note on competitive diffusion through social networks
We introduce a game-theoretic model of diffusion of technologies, advertisements, or influence through a social network. The novelty in our model is that the players are intereste...
Noga Alon, Michal Feldman, Ariel D. Procaccia, Mos...
AIIDE
2007
15 years 2 months ago
Personality-based Adaptation for Teamwork in Game Agents
This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a ...
Chek Tien Tan, Ho-Lun Cheng
HICSS
2007
IEEE
109views Biometrics» more  HICSS 2007»
15 years 6 months ago
Personality Matters: Incorporating Detailed User Attributes and Preferences into the Matchmaking Process
Finding ways of reducing undesired behavior in online interactions is at the forefront of the social computing research agenda. One promising way to reduce perceived “bad behavi...
Jens Riegelsberger, Scott Counts, Shelly Farnham, ...
EVOW
2009
Springer
15 years 6 months ago
Grid Coevolution for Adaptive Simulations: Application to the Building of Opening Books in the Game of Go
This paper presents a successful application of parallel (grid) coevolution applied to the building of an opening book (OB) in 9x9 Go. Known sayings around the game of Go are refou...
Pierre Audouard, Guillaume Chaslot, Jean-Baptiste ...
ICAC
2009
IEEE
15 years 6 months ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda