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CG
2004
Springer
15 years 4 months ago
Where computers disappear, virtual humans appear
In this paper, we survey the role of virtual humans (or embodied conversational agents) in smart and ambient intelligence environments. Research in this area can profit from resea...
Anton Nijholt
127
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NPIV
1998
ACM
108views Visualization» more  NPIV 1998»
15 years 8 months ago
Visualization for situation awareness
We explore techniques from visualization and computational geometry to make tactical information more intuitive to a military commander. To be successful, the commander must quick...
C. M. Hoffman, Y.-J. Kim, R. P. Winkler, J. D. Wal...
CHI
2009
ACM
16 years 4 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere
CHI
2008
ACM
16 years 4 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
147
Voted
CHI
2008
ACM
16 years 4 months ago
The design of gaze behavior for embodied social interfaces
Non-verbal behavior, particularly gaze, is a crucial part of human communication. To interact with humans in a rich, natural way, social interfaces need to use this communicative ...
Bilge Mutlu