Sciweavers

5693 search results - page 16 / 1139
» Socially relevant computing
Sort
View
PUC
2000
70views more  PUC 2000»
15 years 3 months ago
Mobile Computers in a Community NHS Trust: Is this a Relevant Context and Environment for their Use?
This paper describes a case study in which mobile computers were used by a UK NHS Trust. The intention was to give clinicians access to up to date patient data enabling them to be...
Barbara McManus
146
Voted
CHI
2003
ACM
16 years 4 months ago
Designing social presence of social actors in human computer interaction
This study examines the interaction effect between user factors and media factors on feelings of social presence which are critical in the design of virtual reality systems and hu...
Kwan Min Lee, Clifford Nass
135
Voted
CANDC
2009
ACM
15 years 7 months ago
Computational and cognitive infrastructures of stigma: empowering identity in social computing and gaming
Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
D. Fox Harrell
160
Voted
WWW
2011
ACM
14 years 10 months ago
Pragmatic evaluation of folksonomies
Recently, a number of algorithms have been proposed to obtain hierarchical structures — so-called folksonomies — from social tagging data. Work on these algorithms is in part ...
Denis Helic, Markus Strohmaier, Christoph Trattner...
125
Voted
JCAL
2002
105views more  JCAL 2002»
15 years 3 months ago
Conceptualising work activity for CAL systems design
As computing technology has increasingly become relevant to people's everyday lives, emphasis is being placed on ensuring Computer Assisted Learning (CAL) tools support users ...
D. Mwanza