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C5
2004
IEEE
15 years 8 months ago
Enabling Social Dimensions of Learning through a Persistent, Unified, Massively Multi-User, and Self-Organizing Virtual Environm
Existing online learning experiences lack the social dimension that characterizes learning in the real world. This social dimension extends beyond the traditional classroom into t...
Julian Lombardi, Mark P. McCahill
CHI
2007
ACM
16 years 4 months ago
Password sharing: implications for security design based on social practice
Current systems for banking authentication require that customers not reveal their access codes, even to members of the family. A study of banking and security in Australia shows ...
Supriya Singh, Anuja Cabraal, Catherine Demostheno...
CHI
2007
ACM
16 years 4 months ago
Task and social visualization in software development: evaluation of a prototype
As open source development has evolved, differentiation of roles and increased sophistication of collaborative processes has occurred. Recently, we described coordination issues i...
Jason B. Ellis, Shahtab Wahid, Catalina Danis, Wen...
CHI
2005
ACM
16 years 4 months ago
Magic cubes for social and physical family entertainment
Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
CHI
2003
ACM
16 years 4 months ago
Exertion interfaces: sports over a distance for social bonding and fun
An Exertion Interface is an interface that deliberately requires intense physical effort. Exertion Interfaces have applications in "Sports over a Distance", potentially ...
Florian Mueller, Stefan Agamanolis, Rosalind W. Pi...