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HT
2009
ACM
15 years 2 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl
IEEECGIV
2009
IEEE
15 years 2 months ago
TagReel: A Visualization of Tag Relations among User Interests in the Social Tagging System
Social tagging systems provide users with the ability to share information and extend their field of knowledge. The purpose of this paper is to explore the tag relations of user in...
Joohee Bae, Kyungwon Lee
199
Voted
ACNS
2011
Springer
237views Cryptology» more  ACNS 2011»
14 years 8 months ago
Private Discovery of Common Social Contacts
The increasing use of computing devices for social interactions propels the proliferation of online social applications, yet, it prompts a number of privacy concerns. One common p...
Emiliano De Cristofaro, Mark Manulis, Bertram Poet...
CHI
2011
ACM
14 years 8 months ago
In the shadow of misperception: assistive technology use and social interactions
Few research studies focus on how the use of assistive technologies is affected by social interaction among people. We present an interview study of 20 individuals to determine ho...
Kristen Shinohara, Jacob O. Wobbrock
195
Voted
HRI
2011
ACM
14 years 8 months ago
Social robotic telepresence
This paper describes a methodology for performing longitudinal evaluations when a social robotic telepresence system is deployed in realistic environments. This work is the core o...
Silvia Coradeschi, Amy Loutfi, Annica Kristofferss...