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CSCW
2006
ACM
15 years 10 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
153
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ASSETS
2008
ACM
15 years 8 months ago
Technology for just-in-time in-situ learning of facial affect for persons diagnosed with an autism spectrum disorder
Many first-hand accounts from individuals diagnosed with autism spectrum disorders (ASD) highlight the challenges inherent in processing high-speed, complex, and unpredictable soc...
Miriam Madsen, Rana El Kaliouby, Matthew Goodwin, ...
CSCW
2011
ACM
15 years 1 months ago
Peer interaction effectively, yet infrequently, enables programmers to discover new tools
Computer users rely on software tools to work effectively and efficiently, but it is difficult for users to be aware of all the tools that might be useful to them. While there a...
Emerson R. Murphy-Hill, Gail C. Murphy
CHI
2005
ACM
16 years 6 months ago
Toward subtle intimate interfaces for mobile devices using an EMG controller
Using a mobile device in a social context should not cause embarrassment and disruption to the immediate environment. Interaction with mobile and wearable devices needs to be subt...
Enrico Costanza, Samuel A. Inverso, Rebecca Allen
LLC
2011
123views more  LLC 2011»
15 years 1 months ago
Computational Phonology - Part I: Foundations
Computational phonology approaches the study of sound patterns in the world’s languages from a computational perspective. This article explains this perspective and its relevanc...
Jeffrey Heinz