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DIGRA
2003
Springer
15 years 4 months ago
Game Tips as Gifts: Social Interactions and Rational Calculations in Computer Gaming
The authors look at online tip exchanges as parts of gift economies created by the players and designers of console and online role-playing games in Taiwan. A group of experienced...
Chuen-Tsai Sun, Holin Lin, Cheng-Hong Ho
CW
2003
IEEE
15 years 5 months ago
Disappearing Computers, Social Actors and Embodied Agents
Presently, there are user interfaces that allow multimodal interactions. Many existing research and prototype systems introduced embodied agents, assuming that they allow a more n...
Anton Nijholt
PUC
2002
165views more  PUC 2002»
14 years 11 months ago
Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
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ISWC
1999
IEEE
15 years 3 months ago
Hummingbirds Go Skiing: Using Wearable Computers to Support Social Interaction
The Hummingbird is a wearable computer that aims to support communication in co-located groups, by giving users a continuous awareness of the physical presence (or absence) of oth...
Alexandra Weilenmann, Lars Erik Holmquist
CHI
2011
ACM
14 years 3 months ago
Is the media equation a flash in the pan?: the durability and longevity of social responses to computers
Research on social responses to computers often assesses only first-impression reactions during a single experimental session, providing limited knowledge about the lasting effect...
Laura M. Pfeifer, Timothy W. Bickmore