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SIGECOM
2005
ACM
105views ECommerce» more  SIGECOM 2005»
15 years 10 months ago
Towards truthful mechanisms for binary demand games: a general framework
The family of Vickrey-Clarke-Groves (VCG) mechanisms is arguably the most celebrated achievement in truthful mechanism design. However, VCG mechanisms have their limitations. They...
Ming-Yang Kao, Xiang-Yang Li, Weizhao Wang
MM
2004
ACM
154views Multimedia» more  MM 2004»
15 years 10 months ago
Bio-Fi: inverse biotelemetry projects
Bio-Fi is a collection of art projects undertaken by S.W.A.M.P. (Studies of Work Atmospheres and Mass Production), collaborative art projects by Douglas Easterly and Matt Kenyon. ...
Douglas Easterly
145
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SIGGRAPH
1999
ACM
15 years 9 months ago
Creating a Live Broadcast from a Virtual Environment
“Inhabited Television” combines multiuser virtual environments with television, so that online audience-members can participate in TV shows staged in a virtual world. It is pr...
Chris Greenhalgh, John Bowers, Graham Walker, John...
SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
15 years 5 months ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
SAC
2010
ACM
15 years 3 months ago
The 'Dresden Image Database' for benchmarking digital image forensics
This paper introduces and documents a novel image database specifically built for the purpose of development and benchmarking of camera-based digital forensic techniques. More th...
Thomas Gloe, Rainer Böhme