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144
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CGF
2007
171views more  CGF 2007»
15 years 14 days ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
97
Voted
GRAPHICSINTERFACE
2004
15 years 1 months ago
Compressed Multisampling for Efficient Hardware Edge Antialiasing
Today's hardware graphics accelerators incorporate techniques to antialias edges and minimize geometry-related sampling artifacts. Two such techniques, brute force supersampl...
Philippe Beaudoin, Pierre Poulin
ECCV
2006
Springer
16 years 2 months ago
Video and Image Bayesian Demosaicing with a Two Color Image Prior
Abstract. The demosaicing process converts single-CCD color representations of one color channel per pixel into full per-pixel RGB. We introduce a Bayesian technique for demosaicin...
Eric P. Bennett, Matthew Uyttendaele, C. Lawrence ...
91
Voted
ICBA
2004
Springer
105views Biometrics» more  ICBA 2004»
15 years 5 months ago
Soft Biometric Traits for Personal Recognition Systems
Many existing biometric systems collect ancillary information like gender, age, height, and eye color from the users during enrollment. However, only the primary biometric identiï¬...
Anil K. Jain, Sarat C. Dass, Karthik Nandakumar
133
Voted
CGF
2007
145views more  CGF 2007»
15 years 14 days ago
Bitmask Soft Shadows
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The res...
Michael Schwarz, Marc Stamminger