The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Today's hardware graphics accelerators incorporate techniques to antialias edges and minimize geometry-related sampling artifacts. Two such techniques, brute force supersampl...
Abstract. The demosaicing process converts single-CCD color representations of one color channel per pixel into full per-pixel RGB. We introduce a Bayesian technique for demosaicin...
Eric P. Bennett, Matthew Uyttendaele, C. Lawrence ...
Many existing biometric systems collect ancillary information like gender, age, height, and eye color from the users during enrollment. However, only the primary biometric identiï¬...
Recently, several real-time soft shadow algorithms have been introduced which all compute a single shadow map and use its texels to obtain a discrete scene representation. The res...