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» Soft body locomotion
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VRST
2004
ACM
15 years 3 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
ICRA
2007
IEEE
149views Robotics» more  ICRA 2007»
15 years 3 months ago
Analysis of Circular Robot Jumping by Body Deformation
— As jumping is an effective method of moving over rough terrain, there is much interest in building robots that can jump, and deformation of a soft robot’s body is an effectiv...
Yoshinari Matsuyama, Shinichi Hirai
PG
2007
IEEE
15 years 3 months ago
Soft-Tissue Deformation for In Vivo Volume Animation
Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
JVCA
2006
102views more  JVCA 2006»
14 years 9 months ago
Real-time locomotion control by sensing gloves
Sensing gloves are often used as an input device for virtual 3D games. We propose a new method to control characters such as humans or animals in real-time by using sensing gloves....
Taku Komura, Wai-Chun Lam
EH
2000
IEEE
168views Hardware» more  EH 2000»
15 years 2 months ago
The GOLEM Project: Evolving Hardware Bodies and Brains
The GOLEM project is an attempt to extend evolutionary techniques into the physical world by evolving diverse electro-mechanical machines (robots) that can be fabricated automatic...
Jordan B. Pollack, Hod Lipson