Traditional graphical user interfaces (GUIs) are mainly designed for an environment consisting of a single display and a set of single input devices. However, in the near future we...
The development of video games is a complex software engineering activity bringing together large multidisciplinary teams under stringent constraints. While much has been written a...
We describe the software architecture, technical features, and performance of TICK (Transparent Incremental Checkpointer at Kernel level), a system-level checkpointer implemented ...
We introduce the Symphony framework, a software ion layer that can sit on top of grid systems. Symphony provides a unified API for grid application developers and offers a graphic...
This paper describes a proof-of-concept implementation of a basic autonomous computing system. The system consists of an XUP Virtex-II Pro board running Linux and a set of softwar...