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» Software Development in a Hardware Simulation Environment
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EUROMICRO
2007
IEEE
15 years 4 months ago
SensBution: A Rule-Based Peer-to-Peer Approach for Sensor-Based Infrastructures
Ubiquitous environments facilitate the fast and easy access to users’ physical environments. Ubiquitous environments typically capture users’ presence and activities in a room...
Tom Gross, Thilo Paul-Stueve, Tsvetomira Palakarsk...
FDL
2005
IEEE
15 years 3 months ago
Meta Modelling of Embedded Systems using Active Databases
The development process of embedded systems is characterized by the cooperation of various domains: components of hardware and software have to be considered as well as components...
Dieter Monjau, Mathias Sporer
MM
2000
ACM
217views Multimedia» more  MM 2000»
15 years 2 months ago
Design and implementation of the parallel multimedia file system based on message distribution
The two-layered distributed clustered server architecture consisting of a control server and a group of storage servers has been widely used to support multimedia file systems. Wi...
Seung-Ho Park, Si-Yong Park, Gwang Moon Kim, Ki-Do...
AHS
2007
IEEE
202views Hardware» more  AHS 2007»
14 years 9 months ago
PERPLEXUS: Pervasive Computing Framework for Modeling Complex Virtually-Unbounded Systems
This paper introduces Perplexus, a European project that aims to develop a scalable hardware platform made of custom reconfigurable devices endowed with bio-inspired capabilities...
Eduardo Sanchez, Andrés Pérez-Uribe,...
ECBS
2005
IEEE
179views Hardware» more  ECBS 2005»
15 years 3 months ago
Prototype of Fault Adaptive Embedded Software for Large-Scale Real-Time Systems
This paper describes a comprehensive prototype of large-scale fault adaptive embedded software developed for the proposed Fermilab BTeV high energy physics experiment. Lightweight...
Derek Messie, Mina Jung, Jae C. Oh, Shweta Shetty,...