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SEKE
1994
Springer
15 years 8 months ago
Measuring similarity between software artifacts
This paper presents a model of estimating the similarity of software artifacts so as to promote their analogical reuse. The model permits comparisons between artifacts developed a...
George Spanoudakis, Panos Constantopoulos
WCE
2007
15 years 5 months ago
Statistical Analysis for Activity-Based Software Estimation using Regression Approach
Application Service Maintenance(ASM) projects mainly use Activity-Based software estimation methodology compared to Function Point or Lines of Code Estimation methodologies[1]. Th...
M. J. Basavaraj, K. C. Shet
JUCS
2008
182views more  JUCS 2008»
15 years 4 months ago
Modularizing Theorems for Software Product Lines: The Jbook Case Study
: A goal of software product lines is the economical assembly of programs in a family of programs. In this paper, we explore how theorems about program properties may be integrated...
Don S. Batory, Egon Börger
SAC
2009
ACM
15 years 9 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ASPLOS
2009
ACM
16 years 5 months ago
GPU acceleration of a production molecular docking code
Abstract: Modeling the interactions of biological molecules, or docking, is critical to both understanding basic life processes and to designing new drugs. Here we describe the GPU...
Bharat Sukhwani, Martin C. Herbordt