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TCIAIG
2010
14 years 11 months ago
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution
In this paper, we applied online neuroevolution to evolve nonplayer characters for The Open Racing Car Simulator (TORCS). While previous approaches allowed online learning with per...
Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi
TCIAIG
2010
14 years 11 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
CCE
2011
14 years 11 months ago
Computational energy-based redesign of robust proteins
The robustness of a system is a property that pervades all aspects of Nature. The ability of a system to adapt itself to perturbations due to internal and external agents, to agin...
Giovanni Stracquadanio, Giuseppe Nicosia
CGO
2011
IEEE
14 years 8 months ago
Language and compiler support for auto-tuning variable-accuracy algorithms
—Approximating ideal program outputs is a common technique for solving computationally difficult problems, for adhering to processing or timing constraints, and for performance ...
Jason Ansel, Yee Lok Wong, Cy P. Chan, Marek Olsze...
ICST
2011
IEEE
14 years 8 months ago
Constraint-Based Program Debugging Using Data Structure Repair
—Developers have used data structure repair over the last few decades as an effective means to recover on-the-fly from errors in program state. Traditional repair techniques wer...
Muhammad Zubair Malik, Junaid Haroon Siddiqui, Sar...
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