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CHI
2008
ACM
16 years 2 months ago
Employing patterns and layers for early-stage design and prototyping of cross-device user interfaces
Designing UIs that run across multiple devices is increasingly important. To address this, we have created a prototyping tool called Damask, which targets web UIs that run on PCs ...
James Lin, James A. Landay
ECSA
2007
Springer
15 years 6 months ago
Leveraging Architecture Patterns to Satisfy Quality Attributes
Architectural design has been characterized as making a series of decisions that have system-wide impact. These decisions have side effects which can have significant impact on the...
Neil B. Harrison, Paris Avgeriou
AOSD
2003
ACM
15 years 7 months ago
Persistence as an aspect
Persistence - the storage and retrieval of application data from secondary storage media - is often used as a classical example of a crosscutting concern. It is widely assumed tha...
Awais Rashid, Ruzanna Chitchyan
195
Voted
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 2 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
CISSE
2008
Springer
15 years 4 months ago
Using B-trees to Implement Water: a Portable, High Performance, High-Level Language
- To achieve high performance, the next generation of high-level programming languages should incorporate databases as core technology. Presented here are the design considerations...
Aubrey Jaffer, Mike Plusch, Robert Nilsson