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128
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UIST
1993
ACM
15 years 2 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
104
Voted
CGO
2007
IEEE
15 years 2 months ago
Shadow Profiling: Hiding Instrumentation Costs with Parallelism
In profiling, a tradeoff exists between information and overhead. For example, hardware-sampling profilers incur negligible overhead, but the information they collect is consequen...
Tipp Moseley, Alex Shye, Vijay Janapa Reddi, Dirk ...
80
Voted
FASE
2007
Springer
15 years 2 months ago
A Family of Distributed Deadlock Avoidance Protocols and Their Reachable State Spaces
Abstract. We study resource management in distributed systems. Incorrect handling of resources may lead to deadlocks, missed deadlines, priority inversions, and other forms of inco...
César Sánchez, Henny B. Sipma, Zohar...
112
Voted
APSEC
2004
IEEE
15 years 2 months ago
A Dual-Mode Exerciser for a Collaborative Computing Environment
Computer-supported cooperative work (CSCW) supports groups with communication and coordination during the execution of their activities. It allows physically dispersed teams to en...
Chien-Min Wang, Shyh-Fong Hong, Shun-Te Wang, Hsi-...
68
Voted
AUIC
2004
IEEE
15 years 2 months ago
Rapid Visual Flow: How Fast Is Too Fast?
It is becoming increasingly common for user interfaces to use zooming visual effects that automatically adapt to user actions. The MacOs X `dock' icon panel, for instance, us...
Andrew Wallace, Joshua Savage, Andy Cockburn
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