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TCIAIG
2010
14 years 9 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
COMPUTING
2007
101views more  COMPUTING 2007»
15 years 2 months ago
Reverse engineering with subdivision surfaces
Reverse engineering is concerned with the reconstruction of surfaces from three-dimensional point clouds originating from laser-scanned objects. We present an adaptive surface rec...
P. Keller, Martin Bertram, Hans Hagen
ECOOPW
1998
Springer
15 years 6 months ago
Providing Automatic Support for Heuristic Rules of Methods
In method-based software development, software engineers create artifacts based on the heuristic rules of the adopted method. Most CASE tools, however, do not actively assist soft...
Bedir Tekinerdogan, Mehmet Aksit
EPEW
2008
Springer
15 years 4 months ago
An Empirical Investigation of the Applicability of a Component-Based Performance Prediction Method
Abstract. Component-based software performance engineering (CBSPE) methods shall enable software architects to assess the expected response times, throughputs, and resource utiliza...
Anne Martens, Steffen Becker, Heiko Koziolek, Ralf...
CSCWD
2005
Springer
15 years 8 months ago
Towards an engineering approach for groupware development: learning from the AulaNet LMS development
This paper presents the AulaNet learning management system, its architecture and the collaboration model that guided its development and that was refined during this process. A ca...
Marco Aurélio Gerosa, Mariano Gomes Pimente...