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ADBIS
2001
Springer
114views Database» more  ADBIS 2001»
15 years 11 months ago
Evaluation of Join Strategies for Distributed Mediation
Three join algorithms are evaluated in an environment with distributed main-memory based mediators and data sources. A streamed ship-out join ships bulks of tuples to a mediator ne...
Vanja Josifovski, Timour Katchaounov, Tore Risch
INFSOF
2007
185views more  INFSOF 2007»
15 years 6 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
IPPS
1999
IEEE
15 years 10 months ago
An Approach for Measuring IP Security Performance in a Distributed Environment
Abstract. The Navy needs to use Multi Level Security (MLS) techniques in an environment with increasing amount of real time computation brought about by increased automation requir...
Brett L. Chappell, David T. Marlow, Philip M. Irey...
ACL
1998
15 years 7 months ago
A Test Environment for Natural Language Understanding Systems
The Natural Language Understanding Engine Test Environment (ETE) is a GUI software tool that aids in the development and maintenance of large, modular, natural language understand...
Li Li, Deborah A. Dahl, Lewis M. Norton, Marcia C....
174
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SI3D
1995
ACM
15 years 10 months ago
Real-Time Programmable Shading
One of the main techniques used by software renderers to produce stunningly realistic images is programmable shading—executing an arbitrarily complex program to compute the colo...
Anselmo Lastra, Steven Molnar, Marc Olano, Yulan W...
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