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WSCG
2004
152views more  WSCG 2004»
15 years 4 months ago
Interactive Solid Texturing using Point-based Multiresolution Representations
This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
MKWI
2008
112views Business» more  MKWI 2008»
15 years 4 months ago
An Environment for the Orthographic Modeling of Workflow Components
: An important goal of workflow engines is to simplify the way in which the interaction of workflows and software components (or services) is described and implemented. The vision ...
Colin Atkinson, Dietmar Stoll
CIKM
2010
Springer
15 years 2 months ago
Towards a provenance framework for sub-image processing for astronomical data
While there has been advances in observational equipment that generate huge high quality images, the processing of these images remains a major bottleneck. We show that provenance...
Johnson Mwebaze, John McFarland, Danny Booxhorn, E...
SIES
2007
IEEE
15 years 9 months ago
A Timed Multitasking Architecture for Distributed Embedded Systems
— The paper presents a software architecture for Distributed Timed Multitasking - a new model of computation that can be used to engineer open, and the same time, predictable emb...
Christo Angelov, Jesper Berthing
132
Voted
RTCSA
2006
IEEE
15 years 9 months ago
Data Freshness and Overload Handling in Embedded Systems
In this paper we consider data freshness and overload handling in embedded systems. The requirements on data management and overload handling are derived from an engine control so...
Thomas Gustafsson, Jörgen Hansson
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