This paper presents an interactive environment for texturing surfaces of arbitrary 3D objects. By uniquely using solid textures and applying them to the surface, we do not require...
Patrick Reuter, Benjamin Schmitt, Christophe Schli...
: An important goal of workflow engines is to simplify the way in which the interaction of workflows and software components (or services) is described and implemented. The vision ...
While there has been advances in observational equipment that generate huge high quality images, the processing of these images remains a major bottleneck. We show that provenance...
Johnson Mwebaze, John McFarland, Danny Booxhorn, E...
— The paper presents a software architecture for Distributed Timed Multitasking - a new model of computation that can be used to engineer open, and the same time, predictable emb...
In this paper we consider data freshness and overload handling in embedded systems. The requirements on data management and overload handling are derived from an engine control so...