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DSN
2006
IEEE
15 years 8 months ago
Efficiently Detecting All Dangling Pointer Uses in Production Servers
In this paper, we propose a novel technique to detect all dangling pointer uses at run-time that is efficient enough for production use in server codes. One idea (previously used ...
Dinakar Dhurjati, Vikram S. Adve
PC
2010
190views Management» more  PC 2010»
15 years 2 months ago
High-performance cone beam reconstruction using CUDA compatible GPUs
Compute unified device architecture (CUDA) is a software development platform that allows us to run C-like programs on the nVIDIA graphics processing unit (GPU). This paper prese...
Yusuke Okitsu, Fumihiko Ino, Kenichi Hagihara
PPOPP
2010
ACM
15 years 11 months ago
Thread to strand binding of parallel network applications in massive multi-threaded systems
In processors with several levels of hardware resource sharing, like CMPs in which each core is an SMT, the scheduling process becomes more complex than in processors with a singl...
Petar Radojkovic, Vladimir Cakarevic, Javier Verd&...
SIGSOFT
2008
ACM
16 years 5 months ago
Inter-context control-flow and data-flow test adequacy criteria for nesC applications
NesC is a programming language for applications that run on top of networked sensor nodes. Such an application mainly uses an interrupt to trigger a sequence of operations, known ...
Zhifeng Lai, Shing-Chi Cheung, Wing Kwong Chan
CHI
2007
ACM
16 years 4 months ago
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
iStuff Mobile is the first rapid prototyping framework that helps explore new sensor-based interfaces with existing mobile phones. It focuses on sensor-enhanced physical interface...
Rafael Ballagas, Faraz Memon, Rene Reiners, Jan O....