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174
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NETGAMES
2006
ACM
16 years 3 days ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
145
Voted
NSPW
2006
ACM
16 years 3 days ago
E-Prime for security: a new security paradigm
This paper details a true and striking paradigm shift: the use of E-Prime for (at least) user-centered security, organizational/enterprise security policies and informal security ...
Steven J. Greenwald
158
Voted
PLDI
2006
ACM
16 years 3 days ago
DieHard: probabilistic memory safety for unsafe languages
Applications written in unsafe languages like C and C++ are vulnerable to memory errors such as buffer overflows, dangling pointers, and reads of uninitialized data. Such errors ...
Emery D. Berger, Benjamin G. Zorn
174
Voted
PLDI
2006
ACM
16 years 3 days ago
Refactoring programs to secure information flows
Adding a sound information flow security policy to an existing program is a difficult task that requires major analysis of and changes to the program. In this paper we show how ...
Scott F. Smith, Mark Thober
160
Voted
UIST
2006
ACM
16 years 3 days ago
Projector-guided painting
This paper presents a novel interactive system for guiding artists to paint using traditional media and tools. The enabling technology is a multi-projector display capable of cont...
Matthew Flagg, James M. Rehg
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