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VRCAI
2009
ACM
15 years 9 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
SIGIR
2005
ACM
15 years 8 months ago
Improving collection selection with overlap awareness in P2P search engines
Collection selection has been a research issue for years. Typically, in related work, precomputed statistics are employed in order to estimate the expected result quality of each ...
Matthias Bender, Sebastian Michel, Peter Triantafi...
UIC
2009
Springer
15 years 7 months ago
MeshVision: An Adaptive Wireless Mesh Network Video Surveillance System
The major surveillance camera manufacturers have begun incorporating wireless networking functionality into their products to enable wireless access. However, the video feeds from ...
Peizhao Hu, Ryan Wishart, Jimmy Ti, Marius Portman...
VTC
2010
IEEE
207views Communications» more  VTC 2010»
15 years 1 months ago
The Design and Implementation of IEEE 802.21 and Its Application on Wireless VoIP
—Supporting a multimode mobile device to seamlessly switch its connections between various wireless access networks, such as WiMAX, Wi-Fi, and LTE, is an important research issue...
Tein-Yaw Chung, Yung-Mu Chen, Pu-Chen Mao, Chen-Ku...
BMCBI
2011
14 years 10 months ago
DecGPU: distributed error correction on massively parallel graphics processing units using CUDA and MPI
Background: Next-generation sequencing technologies have led to the high-throughput production of sequence data (reads) at low cost. However, these reads are significantly shorter...
Yongchao Liu, Bertil Schmidt, Douglas L. Maskell