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» Software Reuse: Research and Practice
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217
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CSEE
2011
Springer
14 years 4 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
COMPSAC
2009
IEEE
15 years 7 months ago
Towards Validating Security Protocol Deployment in the Wild
As computing technology becomes increasingly pervasive and interconnected, mobility leads to shorter-lasting relationships between end-points with many different security requirem...
Luca Compagna, Ulrich Flegel, Volkmar Lotz
153
Voted
PLDI
2003
ACM
15 years 5 months ago
Compile-time dynamic voltage scaling settings: opportunities and limits
With power-related concerns becoming dominant aspects of hardware and software design, significant research effort has been devoted towards system power minimization. Among run-t...
Fen Xie, Margaret Martonosi, Sharad Malik
LCTRTS
2001
Springer
15 years 4 months ago
A Dynamic Programming Approach to Optimal Integrated Code Generation
Phase-decoupled methods for code generation are the state of the art in compilers for standard processors but generally produce code of poor quality for irregular target architect...
Christoph W. Keßler, Andrzej Bednarski
IUI
1993
ACM
15 years 4 months ago
Wizard of Oz studies: why and how
We discuss current approaches to the development of natural language dialogue systems, and claim that they do not sufficiently consider the unique qualities of man-machine intera...
Nils Dahlbäck, Arne Jönsson, Lars Ahrenb...