The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
This paper describes an agent-based artificial market system whose underlying interaction protocols provide advanced features. Using the system, actors (i.e., customers and mercha...
In this paper we will discuss different types of control over synthetic characters in interactive stories. We will argue that, to attain a deeper and more engaging control, in ce...
A new operating paradigm is still needed for the power industry in order to achieve a workable deregulated market. The two main proposals, namely the Bilateral and the Poolco mode...
Abstract. We present a series of protocols for authenticating an individual’s membership in a group without revealing that individual’s identity and without restricting how the...
Stuart E. Schechter, Todd Parnell, Alexander J. Ha...